/*
*    Phantom v2.0 GUI Automation Software
*    Copyright (C) 2009  John C. Van Arsdall (john@phantomtest.com)
*
*    This program is free software; you can redistribute it and/or modify
*    it under the terms of the GNU General Public License as published by
*    the Free Software Foundation; either version 2 of the License, or
*    (at your option) any later version.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU General Public License for more details.
*
*    You should have received a copy of the GNU General Public License along
*    with this program; if not, write to the Free Software Foundation, Inc.,
*    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*
*/
#pragma once

#include "SSI_ScriptAPI.h"
//#include "SSI_Socket.h"
//#include "SSI_socket_stream.h"
#include "SSI_SocketLibAPI.h"

class CScriptClient :
	public CScript
{
public:
	virtual ScriptNode* GetLine(CScriptLine& RetLine);
	
	//virtual SSI_BOOL GetNextLine(CScriptLine &Ret);
	//virtual SSI_BOOL WaitPrompt();
	//SSI_INT64 Loop();

	CScriptClient(socket_stream* an_input, socket_stream* an_output);
	virtual ~CScriptClient(void);

protected:
	SSI_INT64 LineCtr;
public:
	virtual SSI_INT64 Query(const CScriptStatement& aStatement);
	virtual SSI_INT64 ProcessDebug();
	//virtual SSI_BOOL Load(const String& FileName);
	
	bool bPrompt;
	
	class CClientDebugger : public CScript::CScriptDebugger{
	public:
		CClientDebugger();
		~CClientDebugger();
		virtual SSI_INT64 Process(CEngine* Engine, CInterpreter* Interp, CInput* Input,  const CScriptStatement& aStatement);
		//std::vector<CInput*> *InputList;
		//std::vector<int> *StopStates;
		//SSI_INT64 JumpState;
		virtual SSI_INT64 GetDebugInput(String& FileName, CScriptLine& CurrLine, String& Input);
		virtual SSI_INT64 DisplayVariable(String& VarName, CEngine* InEngine);
	};

	CClientDebugger ClientDebugger;


};
